Thursday, April 15, 2010

Weapons systems - peoples preference...

Hi - just wondering what kinds of weapons systems people prefer.....There is the multi-system such as in Bioshock and Half Life 2 - where you are able to carry (and select) a large number of weapons - but surely you must think it is not particularly realistic as I'm sure you can't carry all of them......although it does offer easy variety and means when ammo is low you can just switch to another....Or there is the limited selection system (I guess you could call it) where you can only carry a certain number of weapons - such as CoD, Halo etc (ie: one in each hand - or a hand gun and a larger gun etc) and you have to swap for other wapons that are lying about if you want another......probably more realistic but can be difficult when ammo gets low....I know Obilivion uses a 'weight system' where you can only carry up to a certain weight......thoughts or opinions?:)Weapons systems - peoples preference...
I like the way farcry 2 does it.A machete and three other weapons.Also if you pick old guns up they can break,similar to F3 and stalker.But then again i sometimes like the ability to carry alot of different weapons at the same time.But farcy 2 makes you stick with the guns you choose and hope for the best.Weapons systems - peoples preference...
I like the system that Fallout 3 uses, the weight system. It makes things more realistic and interesting. It forces you to make tactical decisions on which weapons and armor and health equipment to carry.
Team Fortress 2 easily because it makes you choose your class and you can't change weapons. Each one has its own weapons and for the most part they are varied. Though if i had to choose a small selection or a big one i choose a small amount otherwise you can get way too many kills. I remember on Unreal tournament 3 you can hold a lot of weapons and if you got around their respawns you can slaughter everyone i remember getting like 15 kills because they started out with those pistol things.
bioshock has a tiny amount of weapons, much less than both halo and cod
with Bioshock - agreed there is not a huge selection but I was meaning more that you can carry all of them at once (and can select them on the fly.....)
[QUOTE=''craigkelleigh'']with Bioshock - agreed there is not a huge selection but I was meaning more that you can carry all of them at once (and can select them on the fly.....)[/QUOTE]

ahhh fair enough, the two gun system works for FPS and MP games because it stops hoarding of weapons, but i like to have a selection in SP oriented games (bioshock, dead space to an extent)

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